Playmobil

Modelling. Texturing. Rigging. Animating.

At Playmobil, I worked as a 3D artist across a wide range of projects, focusing primarily on asset creation and texturing, with rigging on select projects. For larger product launches and animated series, animation and rendering were outsourced to specialist studios; I worked as part of the team that prepped the required assets, and sometimes rigs, needed for that work

Animation for GIFs and in-store marketing was produced in-house.

Below is a small sample of work produced during my time at Geobra Brandstätter, the Playmobil company.